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Ultra Fist Marines, part two.

April 18, 2012

The Marines of the Solar Union are the most thoroughly trained troops, with the finest equipment in the galaxy.  Called the Terran Defense Marines, they are also the most expensive troops to field on any battlefield outside of the Sol system.  The cost of multiple gate transitions is so prohibitive that even the Solar union can’t afford to utilize its own troops more than a few jumps from home.  To get around this cost, the Solar Union puts together localized military units that need little or no gate transportation to reach contested locations.  The Solar Union puts all of these local units under the umbrella of the  United Mars Foreign Legion.  The only Political entity that can afford to use the Terran Defense Marines outside of the Sol system is the Terran Transit Authority. In fact the the T.T.A.’s use of the Terran Defense Marines to defend its interests is so all pervasive, that outside of the Sol system they are commonly and incorectly refered to as the Terran Transit Marines, or Terran Trade Marines.

The Ultra fists have a hard line combined arms doctrine.  In an age where the mobile frame is king, the Ultra Fists use of power armor, and un-powered infantry is seen as unconventional at best.

The power armor is fielded in two man fire teams.  One of the two in each team is the “team leader,” and all measurements for the team are made from the leaders location.  The “trooper” in each team must maintain “unit coherence” by being placed within hand to hand range of the team leader.  Each member of the team represents one white die.  Each member may hold two of the four allowable attachments.  The exception is movement attachments, these must be visible on both members of the team.

The infantry is similar.  It is fielded in twelve man platoons, divided into four squads of three men each.  Each two squads represent one white die.  Each squad can support one crew serviced heavy weapon or system.  Again the exception is movement attachments.  These must be visible on each of the four squads.  As with the power armor fire teams, each platoon has a leader, and all measurements are made from his location.  If the leader is in cover, all four squads are in cover.  Just as with the power armor, all four squads must maintain unit coherence by staying within hand to hand range of the leader.

This first platoon has one crew serviced artillery attachment, and one hand to hand attachment, powered crowbars, used to peel armor plating open like tin cans.  The second has a direct fire attachment and a hand to hand attachment.

The third platoon has one attachment at each range.

These two platoons are the equivalent of two mobile frames.

Even the way the Ultra Fists field mobile frames is not standard op.  The Ultra fists deploy many “runner-pod” style frames, and many of these are enhanced with a secondary movement system.  This first one has two movement systems, one direct fire attachment and one spotting attachment.  The marines call this model “fast and happy.”

This second model of runner pod has two movement attachments, and two multi-range rocket pods.

Together with more standard frames, these assets make up one of the most versatile set of options on the modern battlefield.

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7 Comments leave one →
  1. Trilobite permalink
    April 19, 2012 1:05 am

    Nice. Your adaptation for infantry makes sense, is easy to understand, and seems like it would work well on the table.

    The feet on those runner pods are cool, too, and I like the autocannon used by your powered-armour-clad marines.

  2. April 19, 2012 6:51 am

    Thank you very much!

  3. McWeasely permalink
    April 19, 2012 6:19 pm

    I like this from an elegance standpoint. Let’s see how far we can go and hammer everything into the Mobile Frame mold!:

    Intercontinental Ballistic Missle:
    Rockets: green die
    Hydrogen Bomb: Melee 2d6+d8
    Extra green d8 due to lack of “ranged” weapons.

  4. Karoline Dianne permalink
    April 30, 2012 5:34 pm

    I really love this idea. I now have no less than four units of infantry for my MF0 collection.

    However, one thing’s eluding me. The backpack on your marines… How is it connected? I cannot for the life of me figure it out. I have everything else down, I just can’t get the backpack on.

    • April 30, 2012 6:13 pm

      The one by one plates at the shoulders are actually these -
      null
      Then you put two more of those on top facing out, and top it off with a one by two plate. Then you build down from them, starting with a second one by two plate, and finish off with one of these -
      null

      P.S. I’m glad you like them so much. I would like to see pics on the Flikr group once you have them done.

      • Karoline Dianne permalink
        May 1, 2012 5:28 pm

        I’ve already uploaded them! Though, with my limited resources, most of my models aren’t exactly color-matched. The majority of my infantry have ‘glowing heads’.

        Here’s my gallery http://www.flickr.com/photos/karolinedianne/. I thought it would be a good idea to color-code the squads, and I decided to make each squad represent one die, instead of each two being one white. This way, infantry platoons are between two and six squads of three. I just think it’s better that way, also easier to keep track of, since you can just remove a group for every system you lose.

  5. zebediah permalink
    June 12, 2013 11:00 pm

    I understand this might be asking a lot but is there a .pdf file of build instructions for these? Theyre amazing

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