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Campaign Games, part five.

June 6, 2011

One optional rule that I have been thinking about adding to the campaign, is the collection of resources from hexes occupied by your forces. I thought that as it will be a three player campaign that each hex will have the potential to provide up to three resource points per turn. Each player that has forces in a given hex may collect one resource point per turn, If that player is the only player with forces in the hex he/she may collect all three resource points. No points are collected for the first turn.

Ok, so now we have resource points. What do you do with resource points? Well you would use them to replace destroyed attachments on a one to one basis. You would also use them to repair damaged mechs, a white die could be replaced for the price of two resource points. I said damaged mechs, not destroyed mechs. If a mech loses all white dice it is destroyed and cannot be repaired.

Even as I write this post and read it back to myself I see more options than I did before sitting down to write it. So-

Options for Campaign Style.

1. Straight attrition. No resource points, destroyed attachments are replaced from the players’ pool, damaged mechs may have a white die replaced at the cost of two attachments from the pool.

2. Attrition with resources. Resource points collected as above, destroyed attachments are replaced from the players’ attachment pool, damaged mechs may have a white die replaced at the cost of two attachments from the pool, new mechs may be constructed at a cost of eight resource points, attachments may be added to the pool with resource points at a cost of one to one. (This is still attrition because at eight points per no player will be able to replace all losses every turn)

3. Attrition with resources and lesser unit types. Resource points collected as above, destroyed attachments are replaced from the players’ attachment pool, damaged mechs may have a white die replaced at the cost of two attachments from the pool, new mechs may not be constructed, they are a product of a peace time economy, several types of lesser units may be constructed, attachments may be added to the pool with resource points at a cost of one to one.

End of part five.

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One Comment leave one →
  1. Mantisking permalink
    June 6, 2011 6:24 pm

    Sounds interesting, but it seems like you’re getting a tad complicated with all this.

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