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Cheap Dice!

May 27, 2012

If you are planning to demo Mobile Frame Zero, and would like to have several tables going at once, you might consider this.  I found these at one of the local Dollar Tree stores and quickly bought more than I should have, but I could not resist.  All the colors we need are there, including a black die in case you want to try out the “stealth” home brew rules.  The whole pack of ten dice is just a dollar, so the price is right for dice that might come up missing at some demo or tournament game.  Yes they are cheaply made, but for that price who cares?


Crimson Commandos, Part Ten. The Scarlet Toad.

May 27, 2012

I built this a while ago but have not had the time to post anything.  Life has been crazy.  The “Battle Toad” is a frame that was created by Karoline Dianne, and is quite versatile.  I have made a few changes (as I always do) but it is a toad at heart.  Now the fluff.  The GAU-29.5-FM is a “high mobility” version of the standard Toad.  It has been dubbed the “Frogger” by many pilots for its ability to move in and out of combat “traffic.”

Go get the rules!

May 7, 2012

The first draft of the new rule set is available for download here.  Go get it, and then post your battle reports over on the Mobile Frame Hangar Forums.

The Mobile Frame Zero Home Page.

April 29, 2012

The Mobile Frame Zero home page is fast becoming the central hub of the MFZ community.  If you need a link to another part of the MFZ community that will be the place to find it.

I have added both a text link, and an icon link on the right side of the page.

New Link to MFZ on BoardGameGeek.

April 29, 2012

I have added a new link to the Mobile Frame Zero page on BoardGameGeek.  It is still mostly empty, but I’m sure it will come alive with the release of the game.

Ultra Fist Marines, part two.

April 18, 2012

The Marines of the Solar Union are the most thoroughly trained troops, with the finest equipment in the galaxy.  Called the Terran Defense Marines, they are also the most expensive troops to field on any battlefield outside of the Sol system.  The cost of multiple gate transitions is so prohibitive that even the Solar union can’t afford to utilize its own troops more than a few jumps from home.  To get around this cost, the Solar Union puts together localized military units that need little or no gate transportation to reach contested locations.  The Solar Union puts all of these local units under the umbrella of the  United Mars Foreign Legion.  The only Political entity that can afford to use the Terran Defense Marines outside of the Sol system is the Terran Transit Authority. In fact the the T.T.A.’s use of the Terran Defense Marines to defend its interests is so all pervasive, that outside of the Sol system they are commonly and incorectly refered to as the Terran Transit Marines, or Terran Trade Marines.

The Ultra fists have a hard line combined arms doctrine.  In an age where the mobile frame is king, the Ultra Fists use of power armor, and un-powered infantry is seen as unconventional at best.

The power armor is fielded in two man fire teams.  One of the two in each team is the “team leader,” and all measurements for the team are made from the leaders location.  The “trooper” in each team must maintain “unit coherence” by being placed within hand to hand range of the team leader.  Each member of the team represents one white die.  Each member may hold two of the four allowable attachments.  The exception is movement attachments, these must be visible on both members of the team.

The infantry is similar.  It is fielded in twelve man platoons, divided into four squads of three men each.  Each two squads represent one white die.  Each squad can support one crew serviced heavy weapon or system.  Again the exception is movement attachments.  These must be visible on each of the four squads.  As with the power armor fire teams, each platoon has a leader, and all measurements are made from his location.  If the leader is in cover, all four squads are in cover.  Just as with the power armor, all four squads must maintain unit coherence by staying within hand to hand range of the leader.

This first platoon has one crew serviced artillery attachment, and one hand to hand attachment, powered crowbars, used to peel armor plating open like tin cans.  The second has a direct fire attachment and a hand to hand attachment.

The third platoon has one attachment at each range.

These two platoons are the equivalent of two mobile frames.

Even the way the Ultra Fists field mobile frames is not standard op.  The Ultra fists deploy many “runner-pod” style frames, and many of these are enhanced with a secondary movement system.  This first one has two movement systems, one direct fire attachment and one spotting attachment.  The marines call this model “fast and happy.”

This second model of runner pod has two movement attachments, and two multi-range rocket pods.

Together with more standard frames, these assets make up one of the most versatile set of options on the modern battlefield.

Zizy BOMB!

April 14, 2012

Wow, I stop paying any attention to Zizy’s blog during the Kickstarter and he goes crazy posting vehicles in perfect seven plate scale!  Just right for the Solar Century setting!

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